Fortnite won its dinner in 2019 by grossing $1.8 billion in sales, over any single-year earnings full in videogame history. While the game itself is free-to-play, Epic Games offers a $10 per month Battle Pass in V Bucks Generator addition to myriad in-game thing purchases — from clothes and weapons to dance moves and player responses — to keep the match’s 125 million active players coming back for more. Combined with heavy marketing tie-ins into the year’s biggest blockbusters, including the Avengers and Star Wars, in addition to the introduction of Chapter two in October plus a marquee eSports circuit in August, it’s little surprise that the game stays a cultural touchstone.
Overall the gaming sector did well for itself in 2019. Nielsen notes that the industry as a complete grossed $120 billion in earnings, a four percent increase over its 2018 totals. A lion’s share of the total can be attributed to mobile gaming with $64.4 billion in earnings, followed closely by PC gambling with $29.4 billion, and consoles bringing in $15.4. VR/AR matches and game-related videos included the remainder of the industry total for 2019